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sdxl-controlnet

SDXL

SDXL Controlnet enhances image generation by providing precise control over structure and details.

Avg Run Time: 18.000s

Model Slug: sdxl-controlnet

Playground

Input

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Advanced Controls

Output

Example Result

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Preview
The total cost depends on how long the model runs. It costs $0.001080 per second. Based on an average runtime of 18 seconds, each run costs about $0.0194. With a $1 budget, you can run the model around 51 times.

API & SDK

Create a Prediction

Send a POST request to create a new prediction. This will return a prediction ID that you'll use to check the result. The request should include your model inputs and API key.

Get Prediction Result

Poll the prediction endpoint with the prediction ID until the result is ready. The API uses long-polling, so you'll need to repeatedly check until you receive a success status.

Readme

Table of Contents
Overview
Technical Specifications
Key Considerations
Tips & Tricks
Capabilities
What Can I Use It For?
Things to Be Aware Of
Limitations

Overview

sdxl-controlnet — Image-to-Image AI Model

sdxl-controlnet, developed by Stability as part of the sdxl family, empowers developers and creators with precise structural control in image-to-image AI generation, transforming reference images into detailed outputs while preserving poses, edges, and layouts. This Stability image-to-image model excels in workflows requiring exact adherence to input structures, such as pose-guided edits or depth-based refinements, making it ideal for AI image editor API integrations. Unlike standard diffusion models, sdxl-controlnet leverages ControlNet architecture to condition SDXL generations on control maps like canny edges or depth, delivering high-fidelity results at resolutions up to 1024x1024.

Technical Specifications

What Sets sdxl-controlnet Apart

sdxl-controlnet stands out in the image-to-image AI model landscape through its integration of ControlNet with SDXL's advanced base, enabling unprecedented precision in guiding generations via auxiliary inputs like edge maps or pose skeletons. This allows users to maintain intricate details from reference images that generic models often distort. It supports resolutions from 512x512 to 1024x1024, with processing times around 30-70 seconds on mid-range GPUs for 768x768 outputs, outperforming base SDXL in structural fidelity.

  • ControlNet conditioning for multiple input types: Applies canny, depth, or openpose maps to SDXL conditioning, ensuring outputs strictly follow input structures; this enables reliable human pose transfers or architectural recreations without hallucinations.
  • SDXL-scale high-resolution control: Handles 1024x1024 images with refiner support via CLIP Text Encode SDXL nodes, producing sharper details than SD 1.5 ControlNet; ideal for professional image-to-image AI model applications demanding print-quality edits.
  • Advanced node compatibility in ComfyUI: Features like Apply ControlNet (Advanced) allow fine-tuned strength adjustments (0-2 range) on conditioning data; developers gain flexible pipelines for batch image editing APIs.

These capabilities make sdxl-controlnet a top choice for Stability image-to-image tasks, weaving in long-tail searches like "edit images with AI using control maps."

Key Considerations

  • ControlNet requires compatible preprocessors and control maps for optimal results; mismatched settings can lead to poor outputs
  • Best results are achieved when the control input (e.g., pose, edge map) is clear and well-defined
  • Overly complex or noisy control maps may confuse the model and reduce output quality
  • There is a trade-off between generation speed and output quality; more control inputs and higher resolutions increase computational load
  • Prompt engineering remains important; combining descriptive text prompts with precise control maps yields the best results
  • Multiple ControlNets can be used for advanced conditioning, but may require careful balancing of control weights

Tips & Tricks

How to Use sdxl-controlnet on Eachlabs

Access sdxl-controlnet through Eachlabs Playground for instant testing with prompts, control images (e.g., edges, poses), and strength settings (0.5-1.0 recommended), or integrate via API/SDK with parameters like denoise (0.6-0.8), steps (20-30), and resolution up to 1024x1024. Generate high-quality PNG/JPG outputs in seconds to minutes, scaling effortlessly for production image-to-image workflows.

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Capabilities

  • Enables precise control over image structure, pose, and composition using reference images or control maps
  • Supports multiple control modes: segmentation, scribble, illusion, edge detection, pose detection, depth mapping
  • Generates high-resolution, photorealistic images with strong fidelity to user-specified constraints
  • Versatile across artistic, photorealistic, and stylized outputs
  • Can replicate or transform existing images, turn sketches into detailed artwork, and blend graphic elements naturally
  • Strong technical adaptability for both single and dual reference conditioning

What Can I Use It For?

Use Cases for sdxl-controlnet

Game developers prototyping character designs: Feed a base sprite with a pose reference image and prompt "armored knight in dynamic combat stance, medieval fantasy style," using openpose control to generate consistent animations across frames, streamlining asset pipelines without manual rigging.

E-commerce marketers enhancing product photos: Upload a product shot with a depth map control, prompting "place sneakers on urban street at dusk with neon reflections," to create lifestyle composites that match brand aesthetics—perfect for AI photo editing for e-commerce without photoshoots.

UI/UX designers iterating interfaces: Provide wireframe sketches via canny edge detection as control input, combined with "modern dashboard in dark mode, responsive layout," yielding pixel-perfect mockups that preserve layout integrity for rapid prototyping in automated image editing API flows.

Film VFX artists refining scenes: Use depth or segmentation maps from footage plates with prompts like "add cyberpunk crowd in rainy alley, volumetric fog," ensuring controlled integrations that align with live-action plates for seamless compositing.

Things to Be Aware Of

  • Some experimental features, such as illusion mode, may behave unpredictably with complex patterns or backgrounds
  • Users report occasional quirks with face generation when using high control weights, especially in IP-Adapter plus mode
  • Performance may degrade on lower-end hardware, especially at high resolutions or with multiple control inputs
  • Consistency across batches can vary; iterative refinement is often necessary for best results
  • Positive feedback highlights the model’s ability to faithfully replicate poses and compositions from reference images
  • Common concerns include occasional rigidity in outputs when over-constrained, and slower generation times with complex conditioning
  • Resource requirements are higher than vanilla SDXL due to additional neural network layers and preprocessing steps

Limitations

  • May struggle with highly abstract or ambiguous control inputs, leading to unpredictable results
  • Not optimal for pure text-to-image generation without structural guidance; excels when control maps are provided
  • Generation speed is slower compared to standard SDXL, especially with multiple or complex control modes enabled

Pricing

Pricing Detail

This model runs at a cost of $0.001080 per second.

The average execution time is 18 seconds, but this may vary depending on your input data.

The average cost per run is $0.019440

Pricing Type: Execution Time

Cost Per Second means the total cost is calculated based on how long the model runs. Instead of paying a fixed fee per run, you are charged for every second the model is actively processing. This pricing method provides flexibility, especially for models with variable execution times, because you only pay for the actual time used.