Kling O1 | Reference Image to Video

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KLING-O1

Transforms images, elements, and text into consistent, high-quality video scenes, maintaining stable character identity, detailed objects, and coherent environments throughout the animation.

Avg Run Time: 250.000s

Model Slug: kling-o1-reference-image-to-video

Release Date: December 2, 2025

Playground

Input

Output

Example Result

Preview and download your result.

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API & SDK

Create a Prediction

Send a POST request to create a new prediction. This will return a prediction ID that you'll use to check the result. The request should include your model inputs and API key.

Get Prediction Result

Poll the prediction endpoint with the prediction ID until the result is ready. The API uses long-polling, so you'll need to repeatedly check until you receive a success status.

Readme

Table of Contents
Overview
Technical Specifications
Key Considerations
Tips & Tricks
Capabilities
What Can I Use It For?
Things to Be Aware Of
Limitations

Overview

Kling O1 Reference Image to Video (often described as “Kling O1: Reference Image to Video” or “Kling O1 Reference”) is a specialized variant of Kuaishou Technology’s Kling O1 video family that focuses on transforming one or more static images into short, cinematic video clips while preserving character identity, object details, and scene coherence across all frames. It sits within the broader Kling O1 multimodal video architecture, which supports text-to-video, image-to-video, and video-to-video workflows, but this particular configuration is optimized for reference-driven image-to-video generation with multiple tracked elements.

The key feature of this model is its multi-reference conditioning system: users can provide up to seven inputs (characters, objects, style references, and an optional start frame) and refer to them symbolically in the prompt, enabling complex scenes where individual elements remain visually stable despite camera motion, perspective changes, or transitions. Compared to standard single-image animation models, Kling O1 Reference trades simplicity for fine-grained control over element-level consistency, making it well-suited to multi-character storytelling, brand-consistent product visuals, and structured narrative scenes where continuity is critical.

Technical Specifications

  • Architecture: Kling O1 Reference Image to Video (multi-reference image-to-video architecture with element-level conditioning)
  • Parameters: Not publicly disclosed as of current documentation and community reports
  • Resolution:
  • Fixed aspect ratios: 16:9, 9:16, 1:1
  • Effective output resolutions reported by users and API docs generally map to HD and above (e.g., 720p–1080p) depending on host configuration, but exact pixel sizes for this variant are not formally published; other Kling O1 video variants document 720–2160 px ranges, which is often assumed comparable for reference-image mode.
  • Duration:
  • 5-second or 10-second clips, fixed choices for this model
  • Maximum inputs:
  • Up to 7 total reference inputs (combination of tracked elements, style images, and optional start frame)
  • Input types:
  • Elements (characters/objects) with:
  • One frontal image per element
  • Optional additional reference angles per element
  • Style reference images (for global look/appearance)
  • Optional start frame image for first-frame control
  • Input formats:
  • Images: JPG, JPEG, PNG, WebP, GIF, AVIF via URLs or file upload (depending on host implementation)
  • Text prompt: natural language description referencing elements and images via symbolic tags
  • Output formats:
  • Video: MP4 container (no audio track in the pure image-to-video reference variant; other Kling O1 variants support optional audio but this mode is typically silent)
  • Prompt reference syntax:
  • @Element1, @Element2, … for tracked elements (characters/objects)
  • @Image1, @Image2, … for style references or start frames
  • Performance metrics (from public docs and user reports):
  • Duration: deterministic 5 s or 10 s per run
  • Aspect ratio: deterministic based on selection
  • Latency: depends on deployment; user reports generally indicate generation times on the order of tens of seconds for 5–10 s clips at HD resolutions, comparable to other SOTA video models; exact throughput metrics are not officially standardized yet.

Key Considerations

  • Multi-reference design:
  • The model is optimized for scenarios where multiple characters or objects must remain visually consistent across the whole clip; for simple one-off animations, a simpler single-image model might be faster or easier to control.
  • Element definition:
  • Good frontal reference images (clear face/body, neutral pose, minimal occlusion) significantly improve identity stability.
  • Additional reference angles per element help maintain appearance under camera rotations and dynamic shots.
  • Prompt structure:
  • You must explicitly reference elements and images in the prompt using tags like @Element1 or @Image1; failing to do so can cause the model to ignore reference images or treat them only loosely as style hints.
  • Consistency vs creativity:
  • Strong reference conditioning prioritizes consistency of identity and key attributes; extremely wild or contradictory prompts may be partially constrained by the reference, leading to less radical transformations than pure text-to-video models.
  • Quality vs speed trade-offs:
  • Higher resolutions and longer durations (10 s) increase compute time and resource usage; many users report starting with 5 s, lower resolution tests to iterate on prompts, then scaling up once satisfied.
  • Content complexity:
  • Highly cluttered scenes with many small objects or intricate patterns can challenge temporal consistency; community users recommend focusing references on the most important characters/objects and letting the background be more loosely defined.
  • Motion control:
  • Motion is controlled primarily by the text prompt (e.g., “slow dolly zoom,” “camera orbiting around @Element1”) while the model preserves element identity; ambiguous camera instructions can result in conservative or generic camera paths.
  • Safety and content policies:
  • As with other high-fidelity video models, NSFW and disallowed content are often filtered or blocked at the hosting layer; technical users must account for potential moderation constraints when designing workflows.

Tips & Tricks

  • Optimal reference setup:
  • Provide a clean frontal image for each main character or object (good lighting, minimal background clutter).
  • Add 1–3 additional angles (profile, three-quarter views) when you expect significant camera movement around the subject.
  • Avoid heavily stylized or low-resolution references if you want photorealistic outputs; use style references separately for stylization.
  • Prompt structuring:
  • Start with a clear global description, then specify element roles:
  • Example: “Cinematic shot of @Element1 walking through a neon-lit street, @Element2 following behind, handheld camera, shallow depth of field, moody lighting, 24 fps look.”
  • Reference style images explicitly:
  • “Use @Image1 as the visual style reference, with the same color grading and lighting.”
  • If you use a start frame:
  • “Take @Image2 as the start frame, then slowly pull back the camera as @Element1 turns and smiles.”
  • Iterative refinement strategy:
  • Step 1: Test with a single main element (@Element1) and short 5 s clip to validate identity and basic motion.
  • Step 2: Add secondary elements (@Element2, @Element3) and adjust prompt to clarify relationships and positions.
  • Step 3: Introduce style references (@Image1) to fine-tune color, mood, or art direction.
  • Step 4: Once satisfied, switch to 10 s duration and higher resolution for final outputs.
  • Achieving specific results:
  • Stable talking-head or character focus:
  • Use a tightly framed frontal reference, prompt for limited camera motion (e.g., “subtle camera sway”) and simple background to reduce distractions.
  • Complex multi-character scenes:
  • Assign each character to its own element tag, and describe their relative positions and actions: “@Element1 in the foreground left, @Element2 seated at the bar in the background, camera slowly panning from right to left.”
  • Product or brand shots:
  • Use the product image as an element, plus a separate style reference that matches the desired brand aesthetic (e.g., studio lighting, color grade), then prompt explicitly for “consistent packaging details and logo clarity.”
  • Advanced techniques:
  • Implicit storyboard via text:
  • Within a single 5–10 s shot, describe a micro-sequence: “Starting close on @Element1’s face, then the camera pulls back to reveal the city skyline behind @Element1 as neon lights flicker on.”
  • Style mixing:
  • Combine multiple style references: “Blend the cinematic tone of @Image1 with the color palette of @Image2 while keeping @Element1 and @Element2 photorealistic.”
  • Motion biasing:
  • Use verbs and film-language cues (“tracking shot,” “crane up,” “whip pan,” “slow-motion”) to bias the motion patterns; community users report the model responds well to film terminology borrowed from cinematography tutorials.

Capabilities

  • Multi-element identity preservation:
  • Maintains stable visual identity for multiple characters and objects across all frames, even with camera motion and moderate scene changes.
  • High visual fidelity:
  • Produces detailed, cinematic-quality video frames with coherent lighting, shading, and perspective, comparable to other state-of-the-art video models reported in reviews and demos.
  • Reference-driven composition:
  • Supports up to seven references (elements, style images, start frame) with explicit symbolic control in the prompt, enabling complex compositions with fine-grained control over each element.
  • Consistent environments:
  • Generates coherent environments that match the style and context described in the prompt and/or style references, leading to visually unified scenes.
  • Versatile aesthetics:
  • Capable of both photorealistic and stylized outputs depending on the references and prompts used; users showcase anime-style, illustration-style, and cinematic live-action looks.
  • Robust camera behavior:
  • Supports prompts for varied camera movements (pans, dolly shots, orbits, zooms), generally maintaining temporal smoothness and avoiding major flicker when references are well-prepared.
  • Integration into pipelines:
  • Designed to fit into broader creative pipelines where static design assets (concept art, product renders, character sheets) are turned into motion sequences for marketing, storytelling, or prototyping.

What Can I Use It For?

  • Professional applications:
  • Short-form narrative content: creators and studios use Kling O1 variants to generate 3–10 s narrative beats, such as establishing shots or character moments, based on existing character art or stills.
  • Brand and product videos: marketers and designers leverage reference-image-to-video to animate product renders or packaging shots into rotating, panning, or lifestyle-context clips while preserving brand details.
  • Previsualization and storyboarding: production teams generate quick motion previews from concept art to explore camera moves and staging before full 3D or live-action production.
  • Creative community projects:
  • Character-driven shorts: Reddit and community posts show users animating original characters, cosplay photos, or fan art into brief cinematic scenes while maintaining consistent outfits and facial features.
  • Music or lyric snippets: artists combine still cover art or character art with prompts describing motion synced to a music section, producing loopable visualizers or short music-video fragments (often using external tools to add audio).
  • Stylized “AI films”: independent creators chain multiple Kling O1-style shots (text-to-video, image-to-video, video-to-video) to assemble short films where reference-image-to-video is used for key character shots or transitions.
  • Business and industry use:
  • E-commerce and advertising: businesses animate static catalog photos into 5–10 s promo clips, such as rotating products, dynamic background reveals, or “hero” shots with cinematic lighting.
  • Training and explainer content: some technical blogs describe using static diagrams or character mascots as references to produce short motion segments for explainer videos.
  • Game and virtual world pipelines: game-art teams convert 2D character sheets or key art into motion snippets for trailers, teasers, or internal pitches, without full 3D rigging.
  • Personal and experimental uses:
  • Animated portraits and selfies: users experiment with turning portraits into short cinematic clips (e.g., camera orbit, dramatic lighting changes) while retaining facial likeness.
  • Concept moodshots: individuals generate atmospheric shots (e.g., “@Element1 standing on a cliff as storm clouds roll in”) to explore visual ideas for writing, comics, or tabletop campaigns.

Things to Be Aware Of

  • Experimental behavior and edge cases:
  • When too many elements are defined (approaching the 7-input limit) with complex relationships, users report occasional identity swaps or blending between characters, especially if reference images are similar in appearance.
  • Rapid or extreme camera moves (whip pans, large perspective shifts) can sometimes introduce minor warping or temporal artifacts, a common challenge among current video models.
  • Reference quality sensitivity:
  • Poorly lit, low-resolution, or heavily compressed reference images tend to produce less stable and less detailed identities; community feedback emphasizes the importance of clean, high-quality references.
  • Style vs identity tension:
  • Strong, highly stylized reference images can sometimes override fine-grained identity details (e.g., subtle facial features), leading to “style dominance” where all elements converge toward the style reference.
  • Performance and resource considerations:
  • Generating 10 s HD clips is compute-intensive and slower than generating images; users frequently adopt a workflow of low-res/short-duration drafts before final high-quality runs.
  • Some users report that higher resolutions can slightly increase flicker or minor artifacts if prompts and references are not carefully tuned, suggesting a quality vs resolution trade-off in challenging scenes.
  • Consistency factors:
  • Best identity stability is reported when each character has a clearly distinct frontal reference and at least one additional angle, plus unambiguous prompt descriptions.
  • Backgrounds and minor props may vary more across frames than primary tracked elements, particularly when they are not explicitly referenced or described.
  • Positive feedback themes:
  • Users and reviewers consistently highlight:
  • Strong multi-character consistency compared to earlier Kling models and some competing systems.
  • High cinematic quality and attractive motion, especially for slow and medium-speed camera moves.
  • Flexibility in combining text prompts with multiple reference types, enabling nuanced creative control.
  • Common concerns and negative feedback:
  • Occasional temporal artifacts (hand deformations, background “swim,” or small geometry glitches) in complex scenes.
  • Limited clip length (5–10 s) per generation, requiring stitching for longer sequences.
  • Non-disclosure of core model parameters and training details, which some technical users would like for benchmarking and research comparison.

Limitations

  • Primary technical constraints:
  • Fixed short durations (5 or 10 seconds) and limited aspect ratios (16:9, 9:16, 1:1) constrain use in longer-form or unconventional formats without post-processing and stitching.
  • Lack of publicly documented parameter count and training details limits rigorous academic-style benchmarking and reproducibility.
  • Main non-optimal scenarios:
  • Long-form narratives requiring minute-scale continuous shots; these currently require chaining multiple generations and may suffer from continuity gaps.
  • Highly chaotic, fast-motion scenes with many small moving elements, where current-generation models (including Kling O1 Reference) can show temporal instability, warping, or identity drift despite reference conditioning.

Pricing

Pricing Type: Dynamic

output duration * 0.112$